Space Tactics: Continuing adventures in the land of the Commodore 64 asm

I recently decided to buy a physical Commodore64 and ended up with two, after some slightly overzealous bidding on eBay. This afternoon I was feeling sick, so (as you do when ill) I decided to start writing a simple game for my new acquisitions in assembly, after having thoroughly forgotten…

Ludum Dare 29

Hooray for not being on travels during a Ludum Dare! LD29 took place on the 26th of April through to the 28th, and participants had 48 hours to make a game from scratch on a theme announced at the start of the competition: 'Beneath the Surface'. Newly moved into my…

Relocation

The last month and a half has been spent working full time, getting rid of anything too large to fit into a duffle bag, flying on planes and briefly visiting family, all in preparation for a move even longer than this sentence. We are now in lovely cold Belfast, Northern…

A quick look at 6502/6510 asm

I have always wanted to put some time into learning assembly and getting properly low level, feeling that there are far too many layers of abstraction between what I am writing when I program and what is actually being executed on the machine. But x86 architecture used in most modern…

ChronoLight 1

Two years ago I put together a prototype for a complex space simulation. The demo, 'capship', was replete with various physical phenomena such as events not being observable until the information had propagated to the observer ('time-lag') and red-blue doppler shift for assessing relative velocities. Since then I've read (and…

Arcology 1: Server

For my next trick, I will materialise a mobile multiplayer cooperative farming exploration gamelike experience from thin air. Plenty about the game is still undecided, so I won't talk too much about my grand vision for what is essentially going to be a virtual vegetable patch vivarium. I do want…